Along the shores and canals of the Dreghul river, by the foot of the Szaniari Hills, the mists shroud the mighty
palaces and the pitiful sheds of Dreghlia. It is a center of long distance trade and commerce, a transport hub, and one of the richest cities in this corner of the world, clad in riches and magnificence, but it also hides a putrid hearth, like a rotten carcass painted gold and adorned with silks and jewels. In its dark corners and alleys sword duels resound, in its gutters the corpses of the pauper and the destitute lay abandoned until the City Guard dispose of them, and in its churches and palaces, daggers and poisons are as part of the court dress as the cape and the doublet. So much so, that among the finest artisan products of the city is the infamous Dreghlia Stiletto, narrow enough to be concealed in the sleeve, sharp enough to cut through it if its owner is not careful.
palaces and the pitiful sheds of Dreghlia. It is a center of long distance trade and commerce, a transport hub, and one of the richest cities in this corner of the world, clad in riches and magnificence, but it also hides a putrid hearth, like a rotten carcass painted gold and adorned with silks and jewels. In its dark corners and alleys sword duels resound, in its gutters the corpses of the pauper and the destitute lay abandoned until the City Guard dispose of them, and in its churches and palaces, daggers and poisons are as part of the court dress as the cape and the doublet. So much so, that among the finest artisan products of the city is the infamous Dreghlia Stiletto, narrow enough to be concealed in the sleeve, sharp enough to cut through it if its owner is not careful.
Most of the intrigues and rivalries of the court come from the unusual, even bizarre, style of government of the city. The State of Dreghlia is governed by ancient customs and rituals of unknown origin and unfathomable purpose, an unwritten code of conduct and proper behavior that the ruling elite, the Fifteen Houses of Dreghlia and Szaniari, have taken to hearth so deeply that their members cannot conceive of another way. They do not even see it as a form of government or state, but as a way of life.
At first glance, the system sees fairly normal. The city is ruled by a Grand Council of the Houses and a consultative Senate, that together choose the nominal ruler, the Conducator, and some other magistrates, who rule for life. However, a closer examination reveals that the secular stability of the city and its principles comes, not only from the monopoly of the Houses and the long terms of office of the magistrates, but from the fact that, no matter who holds which office, the office has its own personality and role, unchanged, like a character whose performer, though interesting, is ultimately ephemeral and irrelevant.
Each noble in each of the Fifteen Houses has his own role to play, assigned to him around his or her tenth or twelfth birthday; in some Houses there can be many holders of each role, but in others there is only one. Each role carries a certain type of personality, like the impetuous and romantic young noble, the scheming weakling, or the bellicose heir, and likewise some stereotypes in manners, dress and speech. The roles are similar in all Houses, and, once the young noble reaches adulthood, they carry special privileges and duties, including managing the House´s finances, its Guard, its assets and land holdings, and the very rule of the House. Usually there are two or three roles fit for every post, in order to allow the House Council to choose the best suited person.
Roles are for life, with one notable exception: when a person is designated to hold office in the Grand Council, the Senate or the Church, or a Magistracy, he sheds his role and assumes the dress, manners and personality of his new post. This way, the city appears to be always ruled by the same self-perpetuating elite, without change or political instability as far as the rest of the world can tell. Many ambassadors, consuls and visitors have wrote back home in the course of centuries, astonished to tell their friends and families that the Conducator has suddenly changed his face and voice, but not his demeanor and personality. There are even rumors of possession and souls leaping from body to body.
Of course, under the silken coverings of civility and ritual lies the underbelly of treachery, intrigues, jealousy and murder. It would seem that with roles so marked the actions of every player would be easily predicted, but this is not the case. It is possible to know that sooner or later the schemer will betray its allies, but not so easy to know with whom or why. The honorable knight would not be bribed, but he can turn on his master if he disappoints him, or if the schemer convinces him of his master´s hypocrisy.
Moreover, the competition for public offices is fierce, bitter and ruthless. Since offices are for life, the only way to assume a role is to remove its current holder, and so stabbings in crowded court halls, venom in golden chalices during banquets, night-time strangling with cushions and silken ropes, contract killers ambushing nobles in alleys, and all-out duels are common things among the Fifteen Houses. But that is not the end of it. Once the offending magistrate is dead and buried, it is time to choose a replacement, and no noble would spend money and risk everything in an assassination plot to let the post be given to one of his rivals.
And so the dance continues, with ancient pacts invoked, shady dealings in obscure taverns by the docks, bribery, courtesans used to blackmail elderly Senators into vote one way or the other, death threats and even, again, murder. All of this, of course, takes place behind closed doors, never in the open, and never, ever, is discussed or even acknowledged more than in very general terms, such as terming the kidnapping of
the three-year-old daughter of a Senator as “encouraging”. In bejeweled halls and marble-paved avenues, great balls and processions are held, courteous chatter is exchanged, frivolities and games discussed as if there were no worries at all in the world; meanwhile, the same people that smile and laugh at each other´s
jokes are plotting death, blackmail and ransom.
the three-year-old daughter of a Senator as “encouraging”. In bejeweled halls and marble-paved avenues, great balls and processions are held, courteous chatter is exchanged, frivolities and games discussed as if there were no worries at all in the world; meanwhile, the same people that smile and laugh at each other´s
jokes are plotting death, blackmail and ransom.
This is even more evident in the unchanging court rituals. Several times a month the ancient calendar of Dreghlia marks the celebration of balls and feasts, rituals and performances, in which the magistrates and nobles act their roles, repeating old formulae and speeches handed down through generations, dancing majestically and showing in theatrical form the ties of duty and honor, fealty and obligations, debt and vendetta, that hold the state together. In these ceremonies there are no evident cracks in the structure, no aside glances, no clenched teeth and fists, only smiles and stereotyped dialogues. Century after century, month after month, the people of Dreghlia and its visitors see the elite perform in the high stages
placed in squares and public places, and they only see harmony and stability. Backstage, exactly the same in the theater as in the palaces, the bickering
and backstabbing begins again.
placed in squares and public places, and they only see harmony and stability. Backstage, exactly the same in the theater as in the palaces, the bickering
and backstabbing begins again.